"Borderline".Best contest rankings 1 and 2, Crytek/Intel 2008
Virtual Training simulation: Kabul Streets
Leadwerks Engine: Technology Demonstration 2010
Vegetation assets wireframe
Everyone has his roots or his hobbyhorse. Ours is the support of game-development studios and especially Indy-Devs studios around the world during their creative process of creating games. Pure3d Visualizations follows and own tradition with this support because we started as hobbyists with a passion for games and the desire to make games better with our modifications and level design. The hobby made us being better and professionalized with the vision of expanding game-technology into other professional fields of activity. So Pure3d Visualizations becomes and expert for your outsourcing needs in Germany with high degree about technical knowledge, color theory, game-dynamics and a unique understanding of your audience over the last 10 years of overall activity.
Now we do not only deliver game-developers but also serious-games experts, Simulations, medical applications and interactive real-time visualizations. As you know doing game-assets for environments could be a time intensive task. We are aware of this fact and work in a highly optimized environment with cutting-edge tools and advanced workflow to minimize switching assets back and forth for endless revision. We deliver you AAA content right in time and give all the support your project demands.
These are the technical aspects of our services:
3D modeling
Lowpoly to Highpoly modeling within given polycount limitations
Level of Detail creation (LoD)
Doing additional meshes like collisions, occlusion (depending on engine)
UV-Mapping
Texture creation within given specs
Optimizing all meshes
Render presentation scenes if necessary
Export to certain platforms/engines
Getting your assets together in game-levels or other real-time environment like simulation is a long-term task which binds artists. We also use our knowledge to optimize existing real-time environments or polish them.
Level Design
Creating Levels for different game-engines
Creating height maps (from scratch or with our Tools
Creating realistic terrains with our satellite assembling technology
Populating levels with vegetation, structures, rivers, roads, etc...
Lighting levels (from cartoony to realistic or night to day)
performance optimizing on new or existing levels
polishing new or already existing game levels
Feel free to contact us if you have additional answers or need a tailored solution. We are experienced on several engines reaching from Unity3d over Leadwerks and Torque to Cryengine 2 and also specialized in creating vegetation and architecture sets for different purposes.
Don't miss our Online-Shop. Maybe there are usable 3D assets in there for you: Online-Shop